Avalanche Studios employed procedural generation to create a large and varied group of detailed tropical islands for Just Cause. Soldier of Fortune from Raven Software uses simple routines to detail enemy models, while its sequel featured a randomly-generated level mode. Procedurally generated elements have appeared in earlier video games: The Elder Scrolls II: Daggerfall takes place in a mostly procedurally generated world, giving a world roughly two thirds the actual size of the British Isles. While software developers have applied procedural generation techniques for years, few products have employed this approach extensively. It has been used to create compositions in various genres of electronic music by artists such as Brian Eno who popularized the term " generative music". Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. Commonplace procedural content includes textures and meshes. Fractals are geometric patterns which can often be generated procedurally. The term procedural refers to the process that computes a particular function. A procedural landscape rendered in Terragen
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